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Knob (Ger)
Joined: Mon 9. Mar 2009, 23:39 Posts: 775 Location: Celle
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 Re: Map moddings
Awesome dude 
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| Sun 28. Feb 2010, 22:22 |
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[TEF]Fw.Bodem
Joined: Thu 29. Oct 2009, 20:17 Posts: 5
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 Re: Map moddings
MAYBE u could set the Market red and the Crashsite white in the beginning. Cuz the Iraqs are very quick very near at the blue base and they can get the market place without any problem and the blues´ tickets are bleeding while they are fighting their way to the crashsite...
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| Tue 2. Mar 2010, 13:45 |
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Snoop
Joined: Thu 21. Aug 2008, 18:35 Posts: 3262 Location: Cologne
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 Re: Map moddings
jipp, we have it on our to-do list 
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| Thu 4. Mar 2010, 17:07 |
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Knob (Ger)
Joined: Mon 9. Mar 2009, 23:39 Posts: 775 Location: Celle
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 Re: Map moddings
Maybe you can mod this 
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| Thu 4. Mar 2010, 18:22 |
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Yossarian
Joined: Wed 10. Sep 2008, 18:03 Posts: 2439 Location: Gazelle or Camp Tent
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 Re: Map moddings
hard time in Bundeswehra?  why not, but with honk-bomb/or belly-bomb/ 2! 
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| Thu 4. Mar 2010, 18:59 |
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Knob (Ger)
Joined: Mon 9. Mar 2009, 23:39 Posts: 775 Location: Celle
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 Re: Map moddings
Poow wrote: Nightwish wrote: Mortar need some kind of reload function though sense we have to destroy it as it is now. On ToDo list now, thanks. I had already forgotten.  And maybe put it a little bit back. At the small hill in behind. So you can shoot straight/better to Basrah center.
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| Fri 5. Mar 2010, 17:25 |
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Poow
Joined: Wed 20. Aug 2008, 22:08 Posts: 3819 Location: Germany
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 Re: Map moddings
Hmm you should be able to hit bashra (centre).
Btw: I will work at the ToDo list at the weekend when I finished my exams. The List is getting longer and longer. Maybe the forum is going to be offline for some hours at the weekend.
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| Mon 22. Mar 2010, 23:11 |
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Snoop
Joined: Thu 21. Aug 2008, 18:35 Posts: 3262 Location: Cologne
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 Re: Map moddings
poow i have time at the weekend 
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| Wed 24. Mar 2010, 10:39 |
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Poow
Joined: Wed 20. Aug 2008, 22:08 Posts: 3819 Location: Germany
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 Re: Map moddings
Should we give a kit (maybe Mp5) the ability to sprint? Just like in EoD by pressing the shift key.
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| Sun 28. Mar 2010, 17:10 |
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Snoop
Joined: Thu 21. Aug 2008, 18:35 Posts: 3262 Location: Cologne
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 Re: Map moddings
yip yip yip
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| Sun 28. Mar 2010, 18:18 |
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Poow
Joined: Wed 20. Aug 2008, 22:08 Posts: 3819 Location: Germany
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 Re: Map moddings
Okay, its just possible for all soldiers in 1942. In BFV you can do it for kits. All kits? 
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| Sun 28. Mar 2010, 18:24 |
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Snoop
Joined: Thu 21. Aug 2008, 18:35 Posts: 3262 Location: Cologne
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 Re: Map moddings
lets test it for 1 week and add a infoline 
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| Sun 28. Mar 2010, 18:31 |
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Poow
Joined: Wed 20. Aug 2008, 22:08 Posts: 3819 Location: Germany
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 Re: Map moddings
Time to get alive for Mr. Knoppex and Silver /ZWW\ ? Or even 2 more friends?
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| Tue 6. Apr 2010, 21:35 |
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Knob (Ger)
Joined: Mon 9. Mar 2009, 23:39 Posts: 775 Location: Celle
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 Re: Map moddings
 Would be a good idea. Is it possible to make them drive cars and tanks ?
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| Tue 6. Apr 2010, 21:36 |
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Poow
Joined: Wed 20. Aug 2008, 22:08 Posts: 3819 Location: Germany
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 Re: Map moddings
Not sure, never looked very much at the AI. Maybe, but dunno if it's possible server sided.
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| Tue 6. Apr 2010, 22:28 |
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